Gamifying Massive Open Online Courses with Elgg: An Experimental Strategy Designed for the ECO Project

Antonio Garcia Cabot
University of Alcala, Spain
a.garciac@uah.es

Eva Garcia-Lopez
University of Alcala, Spain
eva.garcial@uah.es

Antonio Teixeira
Universidade Aberta & University of Lisbon, Portugal
antonio.moreira.teixeira.pt@gmail.com

Luis de-Marcos
University of Alcala, Spain
secretariat@eden-online.org

Jose Mota
LEaD, Portugal
josecmota@gmail.com

Abstract

Massive Open Online Courses (MOOCs) are a disruptive new trend in education. They are so called because they brought together the scalability and the openness elements to non formal education. In fact, MOOCs are scalable as they are intended for several thousand participants; they are open, since enrolment is free of charge and there are no admission barriers, constraints or procedures; and they are online because participants use the Internet to access content, resources and assignments, and to interact with other participants [1, 2].

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